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Author |
Thread Statistics | Show CCP posts - 14 post(s) |

Prometheus Exenthal
mnemonic.
817
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Posted - 2016.06.19 06:54:21 -
[1] - Quote
I'm not really concerning myself about carrier damage output against smaller hulls. What I AM concerned about is the retardation that is instalocking with the NSA.
I mean, I didn't really want to roam around in a Cruiser or larger anyways 
Maybe you folks should sit back and fix/play the game you've ALREADY broken before adding more aust garbage 
https://www.youtube.com/user/promsrage
DO YOUR JOBS, CCP DEVS. FIX THE GAME INSTEAD OF FKING IT
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Prometheus Exenthal
mnemonic.
818
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Posted - 2016.06.19 09:06:13 -
[2] - Quote
Lugh Crow-Slave wrote:... but even with an nsa they cant insta lock 2 seconds or under is pretty well instalocking for most ships. Especially if they have to try to burn back to a gate or out of a bubble.
Currently, a BC will be locked the moment it is lockable, regardless of any module activation. A Cruiser will be locked in ~2 seconds or less.
Even WITH the proposed changes, if fighters are already on location you will be shredded before you can turn around or warp. Don't even DREAM of roaming anywhere in something remotely tanky.
Instalocking is already a ******* problem in this game, and the NSA just furthers the issue.
Devs, play the game & stop adding garbage. Just because it looks neat on paper, and maybe the 10% of time there's a massive engagement, doesn't mean it isn't broken as hell for the other 90%.
We're still waiting on those bloody Svipul nerfs.
https://www.youtube.com/user/promsrage
DO YOUR JOBS, CCP DEVS. FIX THE GAME INSTEAD OF FKING IT
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Prometheus Exenthal
mnemonic.
818
|
Posted - 2016.06.19 17:41:43 -
[3] - Quote
Lugh Crow-Slave wrote:.... server ticks alone prevent the carrier + fighters from engaging in 2 seconds even if their scan res was 99999
go try it 
https://www.youtube.com/user/promsrage
DO YOUR JOBS, CCP DEVS. FIX THE GAME INSTEAD OF FKING IT
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Prometheus Exenthal
mnemonic.
820
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Posted - 2016.06.20 15:17:24 -
[4] - Quote
Lugh Crow-Slave wrote:carriers are broken in the gate camp environment but not in standard engagements Hey look 
https://www.youtube.com/user/promsrage
DO YOUR JOBS, CCP DEVS. FIX THE GAME INSTEAD OF FKING IT
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